FBlueprintEditorOpenedEvent

Delegate for binding functions to be called when the blueprint editor finishes getting created

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, EBlueprintType >

FBlueprintEditorModule::FBlueprintEditorOpenedEvent

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h

Include

#include "BlueprintEditorModule.h"

Syntax

class FBlueprintEditorOpenedEvent : public TBaseMulticastDelegate_OneParam< void, EBlueprintType >

Remarks

Delegate for binding functions to be called when the blueprint editor finishes getting created

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss