Module |
|
Header |
/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h |
Include |
#include "BlueprintPaletteFavorites.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp |
bool IsValid() const
Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity.
True if this favorite is valid (refers to a specific node), false if not.