FFavoritedBlueprintPaletteItem::IsValid

Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Classes/BlueprintPaletteFavorites.h

Include

#include "BlueprintPaletteFavorites.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintPaletteFavorites.cpp

Syntax

bool IsValid() const

Remarks

Sometimes we're not able to construct favorites from specified actions, so this provides us a way to check this item's validity.

Returns

True if this favorite is valid (refers to a specific node), false if not.

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