FImaginaryFiBData::GetBlueprint

This will return and force load the [UBlueprint](API\Runtime\Engine\Engine\UBlueprint) that owns this object data.

Windows
MacOS
Linux

Override Hierarchy

FImaginaryFiBData::GetBlueprint()

FImaginaryBlueprint::GetBlueprint()

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/ImaginaryBlueprintData.h

Include

#include "ImaginaryBlueprintData.h"

Syntax

virtual UBlueprint * GetBlueprint() const

Remarks

This will return and force load the UBlueprint that owns this object data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss