FSCSEditorTreeNode::CanRename

Windows
MacOS
Linux

Override Hierarchy

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/SSCSEditor.h

Include

#include "SSCSEditor.h"

Syntax

virtual bool CanRename() const

Returns

Whether or not we can rename the object or variable represented by this node.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss