FSCSEditorTreeNode::IsAttachedTo

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/SSCSEditor.h

Include

#include "SSCSEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp

Syntax

bool IsAttachedTo
(
    FSCSEditorTreeNodePtrType InNodePtr
) const

Returns

Whether or not this node is a child (direct or indirect) of the given node.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss