FSCSEditorTreeNodeActorBase

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MacOS
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Inheritance Hierarchy

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/SSCSEditor.h

Include

#include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeActorBase : public FSCSEditorTreeNode

Constructors

Name Description

Public function

FSCSEditorTreeNodeActorBase

(
    FSCSEditorTreeNode::ENodeType InNod...,
    AActor* InActor
)

Functions

Name Description

Public function Const

const TArray...

 

GetComponentNodes()

Returns the set of root nodes

Public function Const

FSCSEditorTr...

 

GetOwnerNode()

Public function Const

FSCSEditorTr...

 

GetSceneRootNode()

Public function

void

 

SetOwnerNode

(
    FSCSEditorTreeNodePtrType NewOwnerN...
)

Public function

void

 

SetSceneRootNode

(
    FSCSEditorTreeNodePtrType NewSceneR...
)

Overridden from FSCSEditorTreeNode

Name Description

Public function Virtual

void

 

AddChild

(
    FSCSEditorTreeNodePtrType InChildNo...
)

Adds the given node as a child node.

Public function Virtual Const

bool

 

CanEdit()

Public function Virtual Const

UBlueprint &...

 

GetBlueprint()

Public function Virtual Const

FName

 

GetNodeID()

Public function Virtual Const

bool

 

IsInstanced()

Public function Virtual

void

 

RemoveChild

(
    FSCSEditorTreeNodePtrType InChildNo...
)

Removes the given node from the list of child nodes.

Typedefs

Name

Description

Super

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