FSCSEditorTreeNodeComponentBase::GetVariableName

Windows
MacOS
Linux

Override Hierarchy

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/SSCSEditor.h

Include

#include "SSCSEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp

Syntax

virtual FName GetVariableName() const

Returns

The name of the variable represented by this node.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss