FSCSEditorTreeNodeRootActor

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/SSCSEditor.h

Include

#include "SSCSEditor.h"

Syntax

class FSCSEditorTreeNodeRootActor : public FSCSEditorTreeNodeActorBase

Constructors

Name Description

Public function

FSCSEditorTreeNodeRootActor

(
    AActor* InActor,
    bool bInAllowRename
)

Overridden from FSCSEditorTreeNode

Name Description

Public function Virtual

void

 

AddChild

(
    FSCSEditorTreeNodePtrType InChildNo...
)

Adds the given node as a child node.

Public function Virtual Const

bool

 

CanRename()

Public function Virtual

void

 

OnCompleteRename

(
    const FText& InNewName
)

Renames the object or variable represented by this node

Public function Virtual

bool

 

RefreshFilteredState

(
    const UClass* InFilterType,
    const TArray< FString >& InFilterT...,
    bool bRecursive
)

Refreshes this item's filtration state. Set bRecursive to 'true' to refresh any child nodes as well

Public function Virtual

void

 

RemoveChild

(
    FSCSEditorTreeNodePtrType InChildNo...
)

Removes the given node from the list of child nodes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss