Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include |
#include "BlueprintAssetHandler.h" |
bool AssetContainsBlueprint
(
const FAssetData & InAssetData
) const
Check whether the specified asset registry data contains a blueprint
True if the asset contains a blueprint, false otherwise
Parameter |
Description |
---|---|
InAssetData |
The asset object to retrieve the blueprint from |