IBlueprintAssetHandler

Interface used to define how to interact with a blueprint within an asset

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h

Include

#include "BlueprintAssetHandler.h"

Syntax

class IBlueprintAssetHandler

Remarks

Interface used to define how to interact with a blueprint within an asset

Destructors

Name Description

Public function Virtual

~IBlueprintAssetHandler()

Functions

Name Description

Public function Const

bool

 

AssetContainsBlueprint

(
    const FAssetData& InAssetData
)

Check whether the specified asset registry data contains a blueprint

Public function Const

UBlueprint &...

 

RetrieveBlueprint

(
    UObject* InAsset
)

Retrieve the blueprint from the specified asset object

Public function Virtual Const

bool

 

SupportsNativization

(
    const UObject* InAsset,
    const UBlueprint* InBlueprint,
    FText* OutReason
)

Check whether the specified asset supports nativization

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