IBlueprintEditor::AnalyticsTrackNodeEvent

Used to track node create/delete events for Analytics

Windows
MacOS
Linux

Override Hierarchy

IBlueprintEditor::AnalyticsTrackNodeEvent()

FBlueprintEditor::AnalyticsTrackNodeEvent()

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h

Include

#include "BlueprintEditorModule.h"

Syntax

void AnalyticsTrackNodeEvent
(
    UBlueprint * Blueprint,
    UEdGraphNode * GraphNode,
    bool bNodeDelete
) const

Remarks

Used to track node create/delete events for Analytics

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss