FNewLandscapeUtils

Windows
MacOS
Linux

References

Module

LandscapeEditor

Header

/Engine/Source/Editor/LandscapeEditor/Public/NewLandscapeUtils.h

Include

#include "NewLandscapeUtils.h"

Syntax

class FNewLandscapeUtils

Functions

Name Description

Public function Static

void

 

ChooseBestComponentSizeForImport

(
    ULandscapeEditorObject* UISett...
)

Public function Static

TArray< uint...

 

ComputeHeightData

(
    ULandscapeEditorObject* UISett...,
    TArray< FLandscapeImportLayerInfo >...,
    int32 NewLandscapePreviewMode
)

Public function Static

TOptional< T...

 

CreateImportLayersInfo

(
    ULandscapeEditorObject* UISett...,
    int32 NewLandscapePreviewMode
)

Public function Static

void

 

ImportLandscapeData

(
    ULandscapeEditorObject* UISett...,
    TArray< FLandscapeFileResolution > ...
)

Constants

Name

Description

NumSections

SectionSizes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss