Module |
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Header |
/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h |
Include |
#include "LevelEditorActions.h" |
class FLevelEditorActionCallbacks
Implementation of various level editor action callback functions
Name | Description | ||
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ActorSelected_CanExecute() |
Checks to see if at least a single actor is selected |
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ActorsSelected_CanExecute() |
Checks to see if multiple actors are selected |
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AActor * |
AddActor ( |
Called when the AddActor command is executed |
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AddActor_Clicked ( |
Called when the AddActor command is executed |
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AActor * |
AddActorFromClass ( |
Called when the AddActor command is executed and a class is selected in the actor browser |
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AddActorFromClass_Clicked ( |
Called when the AddActor command is executed and a class is selected in the actor browser |
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AddActorsToGroup_Clicked() |
Called when the AddActorsToGroup command is executed |
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AlignBrushVerticesToGrid_Execute() |
Aligns brush verticies to the nearest grid point. |
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AttachActorIteractive() |
Called when the actor picker needs to be used to select a new parent actor |
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AttachSelectedActors() |
Called when attach selected actors is pressed |
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AttachToActor ( |
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AttachToSocketSelection |
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BrowseAPIReference() |
Opens the API documentation CHM |
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BrowseCVars() |
Creates an HTML file to browse the console variables and commands |
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BrowseDocumentation() |
Opens the global documentation homepage |
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BrowseViewportControls() |
Opens the viewport controls page |
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Build_CanExecute() |
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Build_Execute() |
Build callbacks |
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BuildAndSubmitToSourceControl_Execute() |
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BuildGeometryOnly_Execute() |
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BuildGeometryOnly_OnlyCurrentLevel_Execute() |
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BuildGrassMapsOnly_Execute() |
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BuildLighting_CanExecute() |
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BuildLightingOnly_Execute() |
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BuildLightingOnly_VisibilityOnly_Execute() |
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BuildLODsOnly_Execute() |
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BuildPathsOnly_Execute() |
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BuildReflectionCapturesOnly_CanExecute() |
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BuildReflectionCapturesOnly_Execute() |
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BuildTextureStreamingOnly_Execute() |
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BuildVirtualTextureOnly_Execute() |
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CanBuildLighting() |
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CanBuildReflectionCaptures() |
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CanConvertSelectedActorsIntoBlueprintClass() |
Can the selected actors be converted to a blueprint class in any of the supported ways? |
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CanExecuteFindActorLevelInContentBrowser() |
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CanExecuteKeepSimulationChanges() |
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CanMoveSelectionToDifferent2DLayer ( |
Checks to see if at least a single actor is selected and the 2D editor mode is enabled and there is a layer above/below the current setting |
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CanSaveWorld() |
Determine whether the level can be saved at this moment |
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CanSelectComponentOwnerActor() |
Called to see if any components are selected |
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CanSelectGameModeBlueprint() |
Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable |
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CanSetWidgetMode ( |
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CanShowSourceCodeActions() |
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CanSnapTo2DLayer() |
Checks to see if at least a single actor is selected and the 2D editor mode is enabled |
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CheckOutModifiedFiles_CanExecute() |
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CheckOutModifiedFiles_Clicked() |
Called when Check Out Modified Files is clicked |
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CheckOutProjectSettingsConfig() |
Checks out the Project Settings config |
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ConfigureLightingBuildOptions ( |
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ConnectToSourceControl_Clicked() |
Called when requesting connection to source control |
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ConvertSelectedActorsIntoBlueprintClass() |
Bring up the convert actors to blueprint UI |
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Copy_CanExecute() |
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CreateBlankBlueprintClass() |
Helps the user create a Blueprint class |
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CreateNewOutlinerFolder_Clicked() |
Called when create new outliner folder is clicked |
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Cut_CanExecute() |
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DefaultCanExecuteAction() |
The default can execute action for all commands unless they override it By default commands cannot be executed if the application is in K2 debug mode. |
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Delete_CanExecute() |
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DeltaTransform() |
Opens delta transform |
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DetachActor_Clicked() |
Called when 'detach' is clicked |
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Duplicate_CanExecute() |
Called to check to see if the Edit commands can be executed |
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EditAsset_Clicked ( |
Called to when "Edit Asset" is clicked |
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ExecuteExecCommand ( |
Called when many of the menu items in the level editor context menu are clicked |
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ExportAll_Clicked() |
Called when export all is selected |
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ExportSelected_CanExecute() |
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ExportSelected_Clicked() |
Called when export selected is clicked |
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FindInContentBrowser_Clicked() |
Called when the FindInContentBrowser command is executed |
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GeometryCollection_IsChecked() |
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GeometryCollection_SelectAllGeometry() |
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GeometryCollection_SelectInverseGeometry() |
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GeometryCollection_SelectNone() |
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float |
GetActorSnapSetting() |
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GetActorSnapTooltip() |
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GetAudioMuted() |
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float |
GetAudioVolume() |
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GetAudioVolumeToolTip() |
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float |
GetLightingDensityColorScale() |
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float |
GetLightingDensityGrayscaleScale() |
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float |
GetLightingDensityIdeal() |
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float |
GetLightingDensityMaximum() |
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float |
GetLightingResolutionMaxBSPs() |
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float |
GetLightingResolutionMaxSMs() |
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float |
GetLightingResolutionMinBSPs() |
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float |
GetLightingResolutionMinSMs() |
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GetLightingResolutionRatio() |
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UWorld * |
GetWorld() |
Return a world |
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GoHere_Clicked ( |
Called when the go here command is clicked |
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GoToCodeForActor_Clicked() |
Called when 'Go to Code for Actor' is clicked |
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GoToDocsForActor_Clicked() |
Called when 'Go to Documentation for Actor' is clicked |
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ImportScene_Clicked() |
Called when import scene is selected |
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IsAttachableActor ( |
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IsCoordinateSystemActive ( |
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IsEditorModeActive ( |
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IsFeatureLevelPreviewActive() |
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IsFeatureLevelPreviewEnabled() |
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IsLightingDensityRenderGrayscaleChecked() |
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IsLightingQualityChecked ( |
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ECheckBoxSta... |
IsLightingResolutionBSPSurfacesChecked() |
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IsLightingResolutionLevelChecked |
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IsLightingResolutionSelectedObjectsOnlyChecked() |
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ECheckBoxSta... |
IsLightingResolutionStaticMeshesChecked() |
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IsMaterialQualityLevelChecked ( |
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IsPreviewModeButtonVisible() |
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IsPreviewPlatformChecked ( |
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IsTranslateRotateModeVisible() |
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IsViewportUIHidden() |
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IsWidgetModeActive ( |
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LightingBuildOptions_ShowLightingStats_IsChecked() |
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LightingBuildOptions_ShowLightingStats_Toggled() |
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LightingBuildOptions_UseErrorColoring_IsChecked() |
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LightingBuildOptions_UseErrorColoring_Toggled() |
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LocationGridSnap_Clicked() |
Called when the location grid snap is toggled off and on |
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LocationGridSnap_IsChecked() |
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LockActorMovement_Clicked() |
Called when the LockActorMovement command is executed |
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LockActorMovement_IsChecked() |
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LockGroup_Clicked() |
Called when the LockGroup command is executed |
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MakeBuilderBrush ( |
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MapCheck_Execute() |
Called when the Map Check button is clicked. Invokes the Map Check dialog. |
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MoveActorToActor_Clicked ( |
Moves an actor to another actor. |
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MoveActorToGrid_Clicked |
Moves an actor to the grid. |
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MoveSelectionToDifferent2DLayer_Clicked |
Snaps an actor to the currently selected 2D snap layer |
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NewLevel() |
Creates a new level |
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NewLevel_CanExecute() |
Creates a new level |
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OnAddVolume ( |
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OnAllowGroupSelection() |
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OnAllowTranslucentSelection() |
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OnApplyMaterialToSurface() |
Called to apply a material to selected surfaces |
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OnAudioMutedChanged ( |
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OnAudioVolumeChanged ( |
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OnDeselectLevelInLevelBrowser() |
Deselects the currently selected actor(s) levels in the level browser |
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OnDrawBrushMarkerPolys() |
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OnEnableActorSnap() |
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OnEnableVertexSnap() |
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OnFindActorInLevelScript() |
Finds references to the currently selected actor(s) in level scripts |
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OnFindActorLevelInContentBrowser() |
Finds the currently selected actor(s) level in the content browser |
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OnFindLevelsInLevelBrowser() |
Selects the currently selected actor(s) levels in the level browser Deselecting everything else first |
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OnGetTransformWidgetVisibility() |
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OnIsActorSnapEnabled() |
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OnIsAllowGroupSelectionEnabled() |
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OnIsAllowTranslucentSelectionEnabled() |
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OnIsDrawBrushMarkerPolysEnabled() |
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OnIsLevelStreamingVolumePrevisEnabled() |
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OnIsLODViewLockingEnabled() |
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OnIsOnlyLoadVisibleInPIEEnabled() |
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OnIsParticleSimulationFrozen() |
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OnIsParticleSystemHelpersEnabled() |
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OnIsParticleSystemLODEnabled() |
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OnIsSocketSnappingEnabled() |
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OnIsStrictBoxSelectEnabled() |
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OnIsTransparentBoxSelectEnabled() |
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OnIsVertexSnapEnabled() |
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OnKeepSimulationChanges() |
Called when "Keep Simulation Changes" is clicked in the viewport right click menu |
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OnMakeSelectedActorLevelCurrent() |
Makes the currently selected actors level the current level If multiple actors are selected they must all be in the same level |
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OnMoveSelectedToCurrentLevel() |
Moves the currently selected actors to the current level |
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OnSelectAllActorsControlledByMatinee() |
Called when selecting all actors that's controlled by currently selected matinee actor |
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OnSelectAllActorsOfClass ( |
Called when selecting all actors of the same class that is selected |
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OnSelectAllLights() |
Called to select all lights |
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OnSelectComponentOwnerActor() |
Called when selecting the actor that owns the currently selected component(s) |
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OnSelectLevelInLevelBrowser() |
Selects the currently selected actor(s) levels in the level browser |
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OnSelectMatineeActor ( |
Selects the MatineeActor - used by Matinee Selection |
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OnSelectMatineeGroup ( |
Selects the Matinee InterpGroup |
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OnSelectOwningHLODCluster() |
Called when selecting an Actor's (if available) owning HLOD cluster |
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OnSelectStationaryLightsExceedingOverlap() |
Selects stationary lights that are exceeding the overlap limit. |
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OnShowOnlySelectedActors() |
Shows only selected actors, hiding any unselected actors and unhiding any selected hidden actors. |
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OnShowWorldProperties ( |
Select the world info actor and show the properties |
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OnSurfaceAlignment ( |
Called to change bsp surface alignment |
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OnToggleFreezeParticleSimulation() |
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OnToggleHideViewportUI() |
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OnToggleLevelStreamingVolumePrevis() |
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OnToggleLODViewLocking() |
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OnToggleOnlyLoadVisibleInPIE() |
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OnToggleParticleSystemHelpers() |
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OnToggleParticleSystemLOD() |
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OnToggleSocketSnapping() |
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OnToggleStrictBoxSelect() |
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OnToggleTransformWidgetVisibility() |
View callbacks |
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OnToggleTransparentBoxSelect() |
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OpenContentBrowser() |
Open the Content Browser |
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OpenFavoriteFile ( |
Opens a favorite file |
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OpenLevel() |
Opens an existing level |
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OpenLevel_CanExecute() |
Opens an existing level |
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OpenLevelBlueprint ( |
Open the level's blueprint in Kismet2 |
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OpenMarketplace() |
Open the Marketplace |
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OpenMergeActor_Clicked() |
Called when 'Open Merge Actor' is clicked |
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OpenRecentFile ( |
Opens a recent file |
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Paste_CanExecute() |
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PasteHere_CanExecute() |
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Recompile_CanExecute() |
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RecompileGameCode_Clicked() |
Called when the recompile buttons are clicked. |
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RegroupActor_Clicked() |
Called when the RegroupActor command is executed |
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RemoveActorsFromGroup_Clicked() |
Called when the RemoveActorsFromGroup command is executed |
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RemoveFavorite ( |
Remove a favorite file from the favorites list |
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Rename_CanExecute() |
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Rename_Execute() |
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AActor * |
ReplaceActors ( |
Replaces currently selected actors with an actor from the given actor factory |
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ReplaceActors_Clicked ( |
Replaces currently selected actors with an actor from the given actor factory |
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ReplaceActorsFromClass_Clicked ( |
Called when the ReplaceActor command is executed and a class is selected in the actor browser |
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RotationGridSnap_Clicked() |
Called when the rotation grid snap is toggled off and on |
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RotationGridSnap_IsChecked() |
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Save() |
Saves the current map |
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SaveAllLevels() |
Saves all unsaved maps (but not packages) |
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SaveCurrentAs() |
Save the current level as... |
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ScaleGridSnap_Clicked() |
Called when the scale grid snap is toggled off and on |
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ScaleGridSnap_IsChecked() |
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Select2DLayerDeltaAway_Clicked ( |
Changes the active 2D snap layer to one a delta above or below the current layer |
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SelectActorsInLayers() |
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SetActorSnapSetting ( |
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SetCoordinateSystem ( |
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SetLightingDensityColorScale ( |
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SetLightingDensityGrayscaleScale ( |
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SetLightingDensityIdeal ( |
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SetLightingDensityMaximum ( |
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SetLightingDensityRenderGrayscale() |
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SetLightingQuality ( |
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SetLightingResolutionBSPSurfaces ( |
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SetLightingResolutionLevel |
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SetLightingResolutionMaxBSPs ( |
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SetLightingResolutionMaxSMs ( |
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SetLightingResolutionMinBSPs ( |
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SetLightingResolutionMinSMs ( |
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SetLightingResolutionRatio ( |
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SetLightingResolutionRatioCommit ( |
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SetLightingResolutionSelectedObjectsOnly() |
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SetLightingResolutionStaticMeshes ( |
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SetMaterialQualityLevel ( |
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SetPreviewPlatform ( |
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SetWidgetMode ( |
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ShowLightingStaticMeshInfo() |
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ShowSceneStats() |
Called when the Scene Stats button is clicked. Invokes the Primitive Stats dialog. |
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ShowTextureStats() |
Called when the Texture Stats button is clicked. Invokes the Texture Stats dialog. |
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SnapActorToActor_Clicked |
Snaps an actor to another actor. Optionally will align with the trace normal. |
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SnapObjectToView_Clicked() |
Snaps a selected actor to the camera view. |
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SnapTo2DLayer_Clicked() |
Snaps an actor to the currently selected 2D snap layer |
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SnapToFloor_Clicked |
Snaps an actor to the floor. Optionally will align with the trace normal. |
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SubmitToSourceControl_CanExecute() |
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SubmitToSourceControl_Clicked() |
Called when Submit to Source Control is clicked |
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ToggleFavorite() |
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ToggleFavorite_CanExecute() |
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ToggleFavorite_IsChecked() |
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ToggleFeatureLevelPreview() |
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ToggleVR() |
Toggles VR mode |
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ToggleVR_CanExecute() |
Toggles VR mode |
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ToggleVR_IsButtonActive() |
Toggles VR mode |
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ToggleVR_IsChecked() |
Toggles VR mode |
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UngroupActor_Clicked() |
Called when the UngroupActor command is executed |
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UnlockGroup_Clicked() |
Called when the UnlockGroup command is executed |