FLevelEditorModule::AddEditableObjectPredicate

Add a delegate that will get called to check whether the specified objects should be editable on the details panel or not

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h

Include

#include "LevelEditor.h"

Syntax

void AddEditableObjectPredicate
(
    const FAreObjectsEditable & InPredicate
)

Remarks

Add a delegate that will get called to check whether the specified objects should be editable on the details panel or not

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