FLevelEditorModule::BroadcastActorSelectionChanged

Called when actor selection changes

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h

Include

#include "LevelEditor.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp

Syntax

virtual void BroadcastActorSelectionChanged
(
    const TArray< UObject * > & NewSelection,
    bool bForceRefresh
)

Remarks

Called when actor selection changes

Parameters

Parameter

Description

NewSelection

List of objects that are now selected

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