FMaximizeViewportCommand

Maximize/immersive commands can be queued up at startup to be executed on the first tick.

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h

Include

#include "LevelViewportLayout.h"

Syntax

struct FMaximizeViewportCommand

Remarks

Maximize/immersive commands can be queued up at startup to be executed on the first tick. This is necessary, because these commands can't be executed until the viewport has a parent window, which might not be there upon viewport initialization

Variables

Name Description

Public variable

bool

 

bAllowAnimation

Public variable

bool

 

bImmersive

Public variable

bool

 

bMaximize

Public variable

bool

 

bToggle

Public variable

FName

 

Viewport

Constructors

Name Description

Public function

FMaximizeViewportCommand

(
    FName InViewport,
    bool bInMaximize,
    bool bInImmersive,
    bool bInToggle,
    bool bInAllowAnimation
)

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