ILevelEditor::AddStandaloneLevelViewport

After spawning a new level viewport outside of the editor's tab system, this function must be called so that the editor can keep track of that viewport

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h

Include

#include "ILevelEditor.h"

Syntax

void AddStandaloneLevelViewport
(
    const TSharedRef< SLevelViewport > & LevelViewport
)

Remarks

After spawning a new level viewport outside of the editor's tab system, this function must be called so that the editor can keep track of that viewport

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss