ILevelEditor::OnKeyDownInViewport

Called to process a key down event in a viewport when in immersive mode

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/ILevelEditor.h

Include

#include "ILevelEditor.h"

Syntax

FReply OnKeyDownInViewport
(
    const FGeometry & MyGeometry,
    const FKeyEvent & InKeyEvent
)

Remarks

Called to process a key down event in a viewport when in immersive mode

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss