FMaterialEditorSpawnNodeCommands::GetChordByClass

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References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorActions.h

Include

#include "MaterialEditorActions.h"

Source

/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorActions.cpp

Syntax

const TSharedPtr< const FInputChord > GetChordByClass
(
    UClass * MaterialExpressionClass
) const

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