FMaterialEditorUtilities::GetIMaterialEditorForObject

Get [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) for given object, if it exists

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h

Include

#include "MaterialEditorUtilities.h"

Source

/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp

Syntax

static TSharedPtr< class IMaterialEditor > GetIMaterialEditorForObject
(
    const UObject * ObjectToFocusOn
)

Remarks

Get IMaterialEditor for given object, if it exists

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