IMaterialEditor::ApproveSetPreviewAsset

Allows editor to veto the setting of a preview mesh

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h

Include

#include "IMaterialEditor.h"

Syntax

bool ApproveSetPreviewAsset
(
    UObject * InAsset
)

Remarks

Allows editor to veto the setting of a preview mesh

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