FMaterialEditorClosedEvent

Delegate to be called when this [IMaterialEditor](API\Editor\MaterialEditor\IMaterialEditor) is about to be destroyed

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_NoParams< void >

IMaterialEditor::FMaterialEditorClosedEvent

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h

Include

#include "IMaterialEditor.h"

Syntax

class FMaterialEditorClosedEvent : public TBaseMulticastDelegate_NoParams< void >

Remarks

Delegate to be called when this IMaterialEditor is about to be destroyed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss