IMaterialEditor::GetOriginalObjectName

Gets the name of the material or material function that we are editing

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h

Include

#include "IMaterialEditor.h"

Syntax

virtual FText GetOriginalObjectName() const

Remarks

Gets the name of the material or material function that we are editing

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