| FBatchedElementParameters::BindShaders()
|
Module |
|
Header |
/Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/TexturePaintToolset.h |
Include |
#include "TexturePaintToolset.h" |
virtual void BindShaders
(
FRHICommandList & RHICmdList,
FGraphicsPipelineStateInitializer & GraphicsPSOInit,
ERHIFeatureLevel::Type InFeatureLevel,
const FMatrix & InTransform,
const float InGamma,
const FMatrix & ColorWeights,
const FTexture * Texture
)
Binds vertex and pixel shaders for this element