| FEdMode::ActorSelectionChangeNotify()
|
Module |
|
Header |
/Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h |
Include |
#include "IMeshPaintMode.h" |
Source |
/Engine/Source/Editor/MeshPaint/Private/IMeshPaintMode.cpp |
virtual void ActorSelectionChangeNotify()
FEdMode: Called when the currently selected actor has changed