IMeshPaintEdMode::InputKey

[FEdMode](API\Editor\UnrealEd\FEdMode): Called when a key is pressed

Windows
MacOS
Linux

Override Hierarchy

FEdMode::InputKey()

IMeshPaintEdMode::InputKey()

FEdModeMeshPaint::InputKey()

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h

Include

#include "IMeshPaintMode.h"

Source

/Engine/Source/Editor/MeshPaint/Private/IMeshPaintMode.cpp

Syntax

virtual bool InputKey
(
    FEditorViewportClient * InViewportClient,
    FViewport * InViewport,
    FKey InKey,
    EInputEvent InEvent
)

Remarks

FEdMode: Called when a key is pressed

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