Module |
|
Header |
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include |
#include "TexturePaintHelpers.h" |
Source |
/Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp |
static bool GenerateSeamMask
(
UMeshComponent * MeshComponent,
int32 UVSet,
UTextureRenderTarget2D * SeamRenderTexture,
UTexture2D * Texture,
UTextureRenderTarget2D * RenderTargetTexture
)
Will generate a mask texture, used for texture dilation, and store it in the passed in render target