Module |
|
Header |
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include |
#include "TexturePaintHelpers.h" |
Source |
/Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp |
static void RetrieveMeshSectionsForTextures
(
const UMeshComponent * MeshComponent,
int32 LODIndex,
TArray< const UTexture * > Textures,
TArray< FTexturePaintMeshSectionInfo > & OutSectionInfo
)
Retrieve LOD mesh sections from MeshComponent which use one of the given textures