Module |
|
Header |
/Engine/Source/Editor/MeshPaint/Public/TexturePaintHelpers.h |
Include |
#include "TexturePaintHelpers.h" |
Source |
/Engine/Source/Editor/MeshPaint/Private/TexturePaintHelpers.cpp |
static void SetupInitialRenderTargetData
(
UTexture2D * InTextureSource,
UTextureRenderTarget2D * InRenderTarget
)
Makes sure that the render target is ready to paint on