FMovieSceneEventUtils::BindEventSectionToBlueprint

Create the necessary mapping between a director Blueprint and and event section in order for the event section to be compiled correctly.

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MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h

Include

#include "MovieSceneEventUtils.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneEventUtils.cpp

Syntax

static void BindEventSectionToBlueprint
(
    UMovieSceneEventSectionBase * EventSection,
    UBlueprint * DirectorBP
)

Remarks

Create the necessary mapping between a director Blueprint and and event section in order for the event section to be compiled correctly.

Parameters

Parameter

Description

EventSection

(Required, non-null) The event section to bind to the director BP

DirectorBP

(Required, non-null) The owning blueprint that will compile the event section's entry points

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