Module |
|
Header |
/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h |
Include |
#include "MovieSceneEventUtils.h" |
Source |
/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneEventUtils.cpp |
static UK2Node_CustomEvent * BindNewUserFacingEvent
(
FMovieSceneEvent * EntryPoint,
UMovieSceneEventSectionBase * EventSection,
UBlueprint * Blueprint
)
As with CreateUserFacingEvent, but also binds the section to a UBlueprintExtension which ensures that it will hook into the compilation process to generate its entry point function graph
A valid pointer to the blueprint node for the event endpoint
Parameter |
Description |
---|---|
EntryPoint |
(Required, non-null) The event entry point definition |
EventSection |
(Required, non-null) The event section that owns the specified entry point |
Blueprint |
(Required, non-null) The blueprint within which to create the new custom event |