FMovieSceneEventUtils::BindNewUserFacingEvent

As with CreateUserFacingEvent, but also binds the section to a [UBlueprintExtension](API\Runtime\Engine\Blueprint\UBlueprintExtension) which ensures that it will hook into the compilation process to generate its entry point function graph

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MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneEventUtils.h

Include

#include "MovieSceneEventUtils.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneEventUtils.cpp

Syntax

static UK2Node_CustomEvent * BindNewUserFacingEvent
(
    FMovieSceneEvent * EntryPoint,
    UMovieSceneEventSectionBase * EventSection,
    UBlueprint * Blueprint
)

Remarks

As with CreateUserFacingEvent, but also binds the section to a UBlueprintExtension which ensures that it will hook into the compilation process to generate its entry point function graph

Returns

A valid pointer to the blueprint node for the event endpoint

Parameters

Parameter

Description

EntryPoint

(Required, non-null) The event entry point definition

EventSection

(Required, non-null) The event section that owns the specified entry point

Blueprint

(Required, non-null) The blueprint within which to create the new custom event

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