FSequenceBindingNode

Node that represents an object binding, or a sub sequence (where the guid is zero)

Windows
MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h

Include

#include "SequenceBindingTree.h"

Syntax

struct FSequenceBindingNode

Remarks

Node that represents an object binding, or a sub sequence (where the guid is zero)

Variables

Name Description

Public variable

UE::MovieScene:...

 

BindingID

This object's ID, and its parent's

Public variable

bool

 

bIsSpawnable

Whether this is a spawnable or not

Public variable

TArray< TShared...

 

Children

Array holding this node's children

Public variable

FText

 

DisplayString

The display string that represents this node

Public variable

FSlateIcon

 

Icon

A representative icon for the node

Public variable

UE::MovieScene:...

 

ParentID

Constructors

Name Description

Public function

FSequenceBindingNode

(
    FText InDisplayString,
    const UE::MovieScene::FFixedObjectB...,
    FSlateIcon InIcon
)

Functions

Name Description

Public function

void

 

AddChild

(
    TSharedRef< FSequenceBindingNode > ...
)

Add a child

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