FSequenceBindingTree::FSequenceIDStack::GetCurrent

Get the current accumulated sequence ID

Windows
MacOS
Linux

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Private/SequenceBindingTree.cpp

Include

#include "SequenceBindingTree.cpp"

Syntax

FMovieSceneSequenceID GetCurrent() const

Remarks

Get the current accumulated sequence ID

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss