FBoolPropertyTrackEditor::GenerateKeysFromPropertyChanged

Generates keys based on the new value from the property property change parameters.

Windows
MacOS
Linux

Override Hierarchy

FPropertyTrackEditor::GenerateKeysFromPropertyChanged()

FBoolPropertyTrackEditor::GenerateKeysFromPropertyChanged()

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/TrackEditors/PropertyTrackEditors/BoolPropertyTrackEditor.h

Include

#include "TrackEditors/PropertyTrackEditors/BoolPropertyTrackEditor.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/TrackEditors/PropertyTrackEditors/BoolPropertyTrackEditor.cpp

Syntax

virtual void GenerateKeysFromPropertyChanged
(
    const FPropertyChangedParams & PropertyChangedParams,
    UMovieSceneSection * SectionToKey,
    FGeneratedTrackKeys & OutGeneratedKeys
)

Remarks

Generates keys based on the new value from the property property change parameters.

Parameters

Parameter

Description

PropertyChangedParams

Parameters associated with the property change.

OutGeneratedKeys

Array of keys that are generated from the changed property

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss