| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h |
Include |
#include "K2Node_GetSequenceBinding.h" |
class UK2Node_GetSequenceBinding : public UK2Node
Name | Description | ||
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Binding |
The user-selected literal binding identifier from the sequence to use |
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SourceSequence |
The sequence from which to choose a binding identifier |
Name | Description | ||
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GetBindingName() |
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UMovieScene ... |
GetObjectMovieScene() |
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UMovieSceneS... |
GetSequence() |
Attempt to load the sequence from which to choose a binding |
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GetSequenceName() |
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SetSequence ( |
Name | Description | ||
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FNodeHandlin... |
CreateNodeHandler ( |
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GetMenuActions |
Replacement for GetMenuEntries(). |
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GetMenuCategory() |
Override to provide a default category for specific node types to be listed under. |
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IsNodePure() |
Returns whether this node is considered 'pure' by the compiler |
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PreloadRequiredAssets() |
Called before compilation begins, giving a blueprint time to force the linker to load data |
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ShouldShowNodeProperties() |
Return whether the node's properties display in the blueprint details panel |
Name | Description | ||
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AllocateDefaultPins() |
Allocate default pins for a given node, based only the NodeType, which should already be filled in. |
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TSharedPtr< ... |
CreateVisualWidget() |
Create a visual widget to represent this node in a graph editor or graph panel. |
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GetIconAndTint ( |
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GetNodeContextMenuActions ( |
Gets a list of actions that can be done to this particular node |
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GetNodeTitle ( |
Gets the name of this node, shown in title bar |
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GetTooltipText() |
Gets the tooltip to display when over the node |
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IncludeParentNodeContextMenu() |
Does the node context menu inherit parent class's menu |
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PostPlacedNewNode() |
A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
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ValidateNodeDuringCompilation ( |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |