| IModuleInterface
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Module |
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Header |
/Engine/Source/Editor/PIEPreviewDeviceProfileSelector/Public/PIEPreviewDeviceProfileSelectorModule.h |
Include |
#include "PIEPreviewDeviceProfileSelectorModule.h" |
class FPIEPreviewDeviceModule : public IPIEPreviewDeviceModule
Implements the Preview Device Profile Selector module.
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FPIEPreviewDeviceModule() |
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~FPIEPreviewDeviceModule() |
Virtual destructor. |
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const FPIEPr... |
GetPreviewDeviceContainer() |
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TSharedPtr< ... |
GetPreviewDeviceRootCategory() |
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IsRequestingPreviewDevice() |
Name | Description | ||
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ApplyCommandLineOverrides() |
Gives the PIEPreviewDeviceModule a chance to modify the command line based on the target device json |
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ApplyPreviewDeviceState() |
Apply PieWindow device parameters |
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TSharedRef< ... |
CreatePIEPreviewDeviceWindow |
Create PieWindow Ref |
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OnWindowReady ( |
Call this after the window is created and registered to the application to setup display related parameters |
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SetGameLayerManagerWidget ( |
We need the game layer manager to control the DPI scaling behavior and this function can be called should be called when the manager is available |
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const FStrin... |
GetRuntimeDeviceProfileName() |
Run the logic to choose an appropriate device profile for this session |
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ShutdownModule() |
Called before the module is unloaded, right before the module object is destroyed. |
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StartupModule() |
Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |