FPersonaModule::CreateAnimBlueprintAssetOverridesTabFactory

Create a tab factory for editing anim blueprint parent overrides

Windows
MacOS
Linux

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/PersonaModule.h

Include

#include "PersonaModule.h"

Source

/Engine/Source/Editor/Persona/Private/PersonaModule.cpp

Syntax

virtual TSharedRef< FWorkflowTabFactory > CreateAnimBlueprintAssetOverridesTabFactory
(
    const TSharedRef< class FBlueprintEditor > & InBlueprintEditor,
    UAnimBlueprint * InAnimBlueprint,
    FSimpleMulticastDelegate & InOnPostUndo
) const

Remarks

Create a tab factory for editing anim blueprint parent overrides

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