FPersonaModule::CreateAnimationAssetBrowserTabFactory

Create a tab factory for the animation asset browser

Windows
MacOS
Linux

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/PersonaModule.h

Include

#include "PersonaModule.h"

Source

/Engine/Source/Editor/Persona/Private/PersonaModule.cpp

Syntax

virtual TSharedRef< FWorkflowTabFactory > CreateAnimationAssetBrowserTabFactory
(
    const TSharedRef< class FWorkflowCentricApplication > & InHostingApp,
    const TSharedRef< IPersonaToolkit > & InPersonaToolkit,
    FOnOpenNewAsset InOnOpenNewAsset,
    FOnAnimationSequenceBrowserCreated InOnAnimationSequenceBrowserCreated,
    bool bInShowHistory
) const

Remarks

Create a tab factory for the animation asset browser

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss