FPersonaModule::CreatePersonaToolkit

Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use

Windows
MacOS
Linux

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/PersonaModule.h

Include

#include "PersonaModule.h"

Source

/Engine/Source/Editor/Persona/Private/PersonaModule.cpp

Syntax

virtual TSharedRef< IPersonaToolkit > CreatePersonaToolkit
(
    UObject * InAsset,
    const FPersonaToolkitArgs & PersonaToolkitArgs
) const

Remarks

Create a re-usable toolkit that multiple asset editors that are concerned with USkeleton-related data can use

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