Module |
|
Header |
/Engine/Source/Editor/Persona/Public/PersonaModule.h |
Include |
#include "PersonaModule.h" |
Source |
/Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual bool ExportToFBX
(
TArray< TWeakObjectPtr< class UAnimSequence >> & AnimSequences,
USkeletalMesh * SkeletalMesh
)
Export to FBX files of the list of animations