FPersonaModule::ImportNewAsset

Import a new asset using the supplied skeleton

Windows
MacOS
Linux

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/PersonaModule.h

Include

#include "PersonaModule.h"

Source

/Engine/Source/Editor/Persona/Private/PersonaModule.cpp

Syntax

virtual void ImportNewAsset
(
    USkeleton * InSkeleton,
    EFBXImportType DefaultImportType
)

Remarks

Import a new asset using the supplied skeleton

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