Module |
|
Header |
/Engine/Source/Editor/Persona/Public/PersonaModule.h |
Include |
#include "PersonaModule.h" |
Source |
/Engine/Source/Editor/Persona/Private/PersonaModule.cpp |
virtual void ImportNewAsset
(
USkeleton * InSkeleton,
EFBXImportType DefaultImportType
)
Import a new asset using the supplied skeleton