IPersonaToolkit::GetAnimBlueprint

Get the anim blueprint that we are editing

Windows
MacOS
Linux

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/IPersonaToolkit.h

Include

#include "IPersonaToolkit.h"

Syntax

UAnimBlueprint * GetAnimBlueprint() const

Remarks

Get the anim blueprint that we are editing

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