Name |
Description |
|
---|---|---|
|
AAnimationEditorPreviewActor |
|
|
FAnimDocumentArgs |
|
|
FBoneDragDropOp |
|
|
FClothCreateSettingsCustomization |
|
|
FCopyOptions |
Copy options structure for CopyPropertiesToCDO |
|
FDisplayedBoneMappingInfo |
|
|
FPersonaCommonCommands |
|
|
FPersonaEditModes |
Editor mode constants. |
|
FPersonaModule |
Persona module manages the lifetime of all instances of Persona editors. |
|
FPersonaTabs |
Tab constants. |
|
FPersonaToolkitArgs |
Initialization parameters for persona toolkits |
|
FPersonaViewportArgs |
Arguments used to create a persona viewport tab |
|
FSkinWeightImportOptionsCustomization |
Details customization for the import object, used to hide certain properties when needed and ensure we do not get duplicate profile names |
|
FSkinWeightProfileHelpers |
Set of editor-only helper functions used by various bits of UI related to Skin Weight profiles |
|
FSocketDragDropOp |
Copyright Epic Games, Inc. All Rights Reserved. |
|
IAnimationSequenceBrowser |
|
|
IAnimSequenceCurveEditor |
Interface to the curve editor tab in the anim sequence editor |
|
IAssetFamily |
Represents a group of related assets, e.g. a skeleton, its animations and skeletal meshes |
|
IHasPersonaToolkit |
Interface implemented by objects that hold a persona toolkit |
|
IPersonaEditMode |
|
|
IPersonaEditorModeManager |
Persona-specific extensions to the asset editor mode manager |
|
IPersonaPreviewScene |
|
|
IPersonaToolkit |
Reusable 'Persona' features for asset editors concerned with USkeleton-related assets |
|
IPersonaViewport |
Abstract viewport that can save and restore state |
|
IPersonaViewportState |
Opaque state interface for saving and restoring viewport state |
|
SBoneMappingBase |
|
|
SBoneMappingListRow |
|
|
SBoneSelectionWidget |
|
|
SBoneTreeMenu |
|
|
SCreateClothingSettingsPanel |
|
|
SPoseAssetNameWidget |
|
|
SSkinWeightProfileImportOptions |
|
|
UPersonaPreviewSceneController |
Base class for preview scene controller (controls what the preview scene in persona does) |
|
USkinWeightImportOptions |
Name |
Description |
---|---|
FDisplayedBoneMappingInfoPtr |
|
FGetCurrentRecording |
|
FGetCurrentRecordingTime |
|
FGetReferenceSkeleton |
|
FGetSelectedBone |
|
FGetSocketList |
|
FIsRecordingActive |
|
FOnAnimationSequenceBrowserCreated |
Called back when an anim sequence browser is created |
FOnAnimChanged |
Anim changed |
FOnAnimChangedMulticaster |
Called when animation asset has been changed |
FOnBoneMappingChanged |
|
FOnBoneSelectionChanged |
|
FOnCreateBoneMapping |
|
FOnCreateClothingRequested |
|
FOnCreateViewport |
Called when the preview viewport is created. |
FOnDetailsCreated |
Called back when a details panel is created |
FOnEditCurves |
Called to invoke the curve editor. |
FOnGetAsset |
Called to get an object (used by the asset details panel) |
FOnGetBoneMapping |
|
FOnGetFilteredText |
|
FOnGetViewportText |
Delegate used to provide custom text for the viewport corners |
FOnInvokeTab |
Called to invoke a specified tab. |
FOnMeshClick |
|
FOnMeshClickMulticaster |
|
FOnObjectSelected |
Called to display a selected object in a details panel. |
FOnObjectsSelected |
Called to display a selected object in a details panel. |
FOnOpenNewAsset |
Called to replace the currently edited asset or open it (depending on context) |
FOnPreviewMeshChanged |
Preview mesh changed |
FOnPreviewMeshChangedMulticaster |
Called when the preview mesh has been changed;. |
FOnPreviewSceneCreated |
Called back when a Persona preview scene is created |
FOnRegisterLayoutExtensions |
Called back to register common layout extensions |
FOnRegisterTabs |
Called back to register tabs |
FOnRemoveAttachedComponentFilter |
The delegate to check if the attach component can be removed. |
FOnSelectBlendProfile |
Called when a blend profile is selected in the blend profile tab. |
FOnSelectedBoneChanged |
|
FOnSelectedBoneChangedMulticaster |
The selected bone changed. |
FOnSelectedLODChanged |
|
FOnSelectedLODChangedMulticaster |
The selected LOD changed. |
FOnSelectedSocketChanged |
|
FOnSelectedSocketChangedMulticaster |
The selected socket changed. |
FOnStopEditingCurves |
Called to stop editing curves in the curve editor. |
FOnViewportCreated |
Called back when a viewport is created |
FPersonaViewportKeyDownDelegate |
|
FRecord |
|
FStopRecording |
|
FTickRecording |
|
SBoneMappingListType |
Name |
Description |
|
---|---|---|
|
EPreviewSceneDefaultAnimationMode |
Modes that the preview scene defaults to (usually depending on asset editor context) |
|
EViewportCorner |
Places that viewport text can be placed |
|
PersonaUtils::ECopyOptions |
Options for CopyPropertiesToCDO |
Name | Description | ||
---|---|---|---|
|
GetOnAssetOpened |
||
|
const FName |
PersonaAppName |