EDetailNodeType

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h

Include

#include "IDetailTreeNode.h"

Syntax

enum EDetailNodeType
{
    Category,
    Item,
    Advanced,
    Object,
}

Values

Name

Description

Category

Node represents a category

Item

Node represents an item such as a property or widget

Advanced

Node represents an advanced dropdown

Object

Represents a top level object node if a view supports multiple root objects

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss