FNodeWidgetActionsCustomMenuData
Defines a custom menu action which can be performed on a detail tree node.
Module
|
PropertyEditor
|
Header
|
/Engine/Source/Editor/PropertyEditor/Public/IDetailTreeNode.h
|
Include
|
#include "IDetailTreeNode.h"
|
struct FNodeWidgetActionsCustomMenuData
Defines a custom menu action which can be performed on a detail tree node.
|
const FUIAction
|
Action
|
The action to be performed.
|
|
const FText
|
Name
|
The name to display for the menu item.
|
|
const FSlateIco...
|
SlateIcon
|
The icon to display for the menu item.
|
|
const FText
|
Tooltip
|
The tooltip to the display for the menu item.
|
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.