FPropertyEditorModule::IsCustomizedStruct

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyEditorModule.h

Include

#include "PropertyEditorModule.h"

Source

/Engine/Source/Editor/PropertyEditor/Private/PropertyEditorModule.cpp

Syntax

bool IsCustomizedStruct
(
    const UStruct * Struct,
    const FCustomPropertyTypeLayoutMap & InstancePropertyTypeLayoutMap
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss