IPropertyHandle::SetValueFromFormattedString

Sets the value formatted as a string.

Windows
MacOS
Linux

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyHandle.h

Include

#include "PropertyHandle.h"

Syntax

FPropertyAccess::Result SetValueFromFormattedString
(
    const FString & InValue,
    EPropertyValueSetFlags::Type Flags
)

Remarks

Sets the value formatted as a string.

Returns

The result of attempting to set the value

Parameters

Parameter

Description

OutValue

String where the value is stored. Is unchanged if the value could not be set

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss