FArguments

Windows
MacOS
Linux

Inheritance Hierarchy

FSlateBaseNamedArgs

TSlateBaseNamedArgs

SStructPropertyEntryBox::FArguments

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h

Include

#include "PropertyCustomizationHelpers.h"

Syntax

Constructors

Name Description

Public function

FArguments()

Functions

Name Description

Public function

WidgetArgsTy...

 

AllowNone

(
    bool InArg
)

Should we be able to select "None" as a struct? (optional)

Public function

WidgetArgsTy...

 

HideViewOptions

(
    bool InArg
)

Show the View Options part of the struct picker dialog

Public function

WidgetArgsTy...

 

MetaStruct

(
    const UScriptStruct* InArg
)

The meta class that the selected struct must be a child-of (optional)

Public function

WidgetArgsTy...

 

OnSetStruct

(
    const FOnSetStruct& InDelegate
)

Delegate used to set the currently selected struct (required)

Public function

WidgetArgsTy...

 

SelectedStruct

(
    const TAttribute< const UScriptStru...
)

Attribute used to get the currently selected struct (required)

Public function

WidgetArgsTy...

 

ShowDisplayNames

(
    bool InArg
)

True to show struct display names rather than their native names, false otherwise

Public function

WidgetArgsTy...

 

ShowTreeView

(
    bool InArg
)

Show the struct picker as a tree view rather than a list

Typedefs

Name

Description

WidgetArgsType

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss