Module |
|
Header |
/Engine/Source/Editor/SceneOutliner/Public/ActorTreeItem.h |
Include |
#include "ActorTreeItem.h" |
Source |
/Engine/Source/Editor/SceneOutliner/Private/ActorTreeItem.cpp |
static void PerformAttachment
(
FName SocketName,
TWeakObjectPtr< AActor > Parent,
const FActorArray NewAttachments
)
Attach our actor to the specified parent and socket