FSubComponentTreeItem::GetTypeName

Get the string that appears in the Type column of the world outliner

Windows
MacOS
Linux

References

Module

SceneOutliner

Header

/Engine/Source/Editor/SceneOutliner/Public/SubComponentTreeItem.h

Include

#include "SubComponentTreeItem.h"

Syntax

FString GetTypeName() const

Remarks

Get the string that appears in the Type column of the world outliner

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss